News Archives - March 2008

Arabian Bizarre
Posted by Pecunia on March 29, AD 2008 @ 8:49 AM
The beauty contest "Arabian Bizarre" is over at For those of you suffering from withdrawal symptoms, designer Hieronymus (Angrod) has uploaded a special edition and a sandbox edition of the scenario to our downloads.

Even if you haven't participated in the contest, be sure to check out the scenario:
You have been ordered to Arabia Petraea by the new Emperor, the decidedly unpleasant Caesar Commodus. He has charged you with building the city of Bostra, which is to be the capital of that province. Trade will be the key to your success, but therein lies a major problem. Strange and lurid tales have been told of this place - of the mysterious artefacts floating in the pool, and why the land adjacent to it is so fertile - not to mention the unpleasant odor all around.
Season XL has started
Posted by Pecunia on March 25, AD 2008 @ 3:59 PM
Season XXXIX of Caesar IV online has finished and the next season, XL, has started. The maps for this season are Alexandria and Carthago (high score), Antiochia and Colonia Agrippina (High population), Caesarea (time trial), and Londinum (most denarii).

Winners of the Season XXXIX were chrilla (two medals), Braenus, Jimicus, MiloEgalitus and romana. Congratulations!

By the way, don't be confused about the name of the current season: XL is 40 in Roman numerals, the next number after XXXIX (39).
Editor Tutorial, Part 6
Posted by Pecunia on March 24, AD 2008 @ 2:43 AM
Finally, part 6 of the editor tutorial is available! This part introduces you to the scripting aspect of Caesar IV. The pages explain how to set up invasions, military requests, wage changes, and earthquakes, (hopefully) in a way that anyone can understand it, even if you do not have any programming knowledge.

If you have any comments or questions about the pages, drop by in this forum thread.
Posted by kach on March 10, AD 2008 @ 4:50 AM
Season XXXVIII of Caesar IV Online has finished, although the maps for the new season are not available yet.

The winners for Season XXXVIII were Augustonemetum, chrilla (two firsts), romana, DerZocker and Reltzik. The Mediolanum high population contest has now been held six times and chrilla has won the last five.
"SOLO: Essays and Commentary on the Art of the Single Player Game" Debuts at HeavenGames!
Posted by kach on March 3, AD 2008 @ 2:09 AM
"SOLO: Essays and Commentary on the Art of the Single Player Game" debuts at HeavenGames! This new, semi-regular column on the art and theory of designing single player games will highlight important issues in the development of games, asking challenging questions about the nature of gaming, whether games will ever meet the criteria for art, and offering practical pointers on how the best single player experiences are created by designers.

SOLO is written by Gordon Farrell, a long-time professional designer of single player campaigns for AAA games such as Empire Earth and Empires: Dawn of the Modern World. In addition, he has worked on strategy titles such as Caesar IV, Children of the Nile and BreakAway Games' Middle Eastern city builder, Arabian Lords. He is currently Lead Writer for Reverie World Studios' first game, Dawn of Fantasy, due for release in Fall 2008.

HGS regulars will recognize Gordon's work as a staple of our download sections, from games as diverse as Age of Empires and Caesar 3, to both Stronghold 1, Stronghold 2 and Age of Kings. In addition to his HGS mods, he has highly-rated Civilization 4 mods uploaded at CivFanatics as well.

Gordon is on the faculty of New York University, where he teaches narrative theory for video games, theory of screenwriting, and advanced studies in dramatic art. He also lectures at Marymount Manhattan College in video games, script analysis, and theatre history. In 2002, Prima Games published his essay, "The Theory of Scenario Design." His extensive professional and academic experience promises an exciting column filled with commentary on the art of games that will be both controversial and thought-provoking.
Poll Has Changed
Posted by kach on March 1, AD 2008 @ 1:27 AM
We have finished with the HG feed back polls for now. I'm not sure what the results of the last poll will lead to, but here they are:

What aspect of this site should be improved upon the most?
News (3)
Forums (4)
Scenarios and other downloads (10)
Walkthroughs (10)
Game info articles (9)
Scenario Design/Modding articles (8)

In the new poll, we are asking about trade. Do you use the trade import/export limits on the Resource Advisor screen to control the amount of goods that traders can buy or sell?

If you are interested in our previous polls, you can find them here.