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Downloads Home » Completed Cities » Mediolanum - finished the way I like it

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Mediolanum - finished the way I like it

Author File Description
TEP
File Details
Game version: v1.2 (any language)
Difficulty: Hard
Population: 2460
Culture rating: 41 (Max)
Security rating: 100 (Max)
Prosperity rating: 25
Favor rating: 49
Minimap:
Here is my take on Mediolanum. Comments are most welcome.
Apart from the stated requirements, I wanted to max out trade, fulfil requests and have a well sized military and an efficient and economically sound city.
Even with overproduction and overprotection, I figured I would only need one set of culture/service buildings for full coverage. That meant 6 medium domus. Because I wanted to see what religious bonuses were like, I settled on 14 large insulae. This is slightly overkill, but I can always build plenty of towers to keep the plebs occupied and keep the city safe, and I plan on overproducing goods and food to a certain degree to speed up development and be prepared for requests and other unforeseen events.
With only one luxury good available, produced from imported iron at that, I decided against patricians. Trade should easily bring in enough money to keep me afloat.
My original design had three blocks with 2 domus and 3 insulae neatly lined up, surrounded by service buildings and some extra insulae. It was supposed to have perfect religious coverage and maximum culture for the scenario, and it looked really neat on paper.
Only problem was that it was not tested properly. I quickly found that religious coverage was not going to be complete. This was remedied by switching the shrine/odeum block to a more central location, costing me three insulae, a fountain and some roadwork. Late in the game, I saw that one insula was not covered by the theatre. This was fixed by moving it to the place where the luxury market was supposed to be and moving the market down beside my estate, leaving room for a nice medium statue across from my estate. After much swearing at myself, I decided that I could live with these glitches rather than starting over. (The town planning commissioner, however, was reassigned to a new and exciting career as lavatory slave in the legions :) )
Other than these self inflicted problems, everything went swimmingly.
I started with the basics: water, a clinic, plus food and pottery production, then, as more plebs came in, weapons & military, clothing, oil, more food, walls & towers, and finally luxuries, culture and final decorations.
I added new forts as they filled up, keeping weapons production at full swing. Desirability was a problem along the way, but adding some strategic decorations got the houses filled up.
Three invasions were brushed off and all requests for military aid were fulfilled and the battles won.
I'm quite pleased with the end result. There is plenty of overproduction, especially of food, so some extra cohorts could easily be accommodated.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Two_ace_u It sure looks promising, I'll download and maybe review later ;)

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Statistics
Downloads:337
Favorites: [Who?]0
Size:234.44 KB
Added:10/17/07