|
Author |
File Description |
Angrod |
Posted on 10/31/07 @ 02:58 PM
File Details |
Game version: |
v1.2 (any language) |
Region: |
Northern Europe |
Map size: |
512x512 |
Population goal: |
6000 |
Culture goal: |
90 |
Security goal: |
100 |
Prosperity goal: |
100 |
Favor goal: |
100 |
Minimap:
|
This is the third scenario in the Beauty Rating series, which set in Lindum in Britannia, AD69 (for the probable meaning of the name "Lindum", see http://www.roman-britain.org/places/lindum.htm). The scenario has a military focus, with some conquests needed for victory - and many surprises along the way.
My personal thanks go to aramann, who has been my tester pretty much from day 1 of the scenario development. The mere title of "tester" doesn't do justice to the contribution she has made to this scenario, however. Many of the ideas that have gone into it are hers (especially much of the sub-plot following the story of the mysterious Beauty Advisor), and these have (IMHO) improved the scenario no end - for that, I am immensely grateful. So I've included a tribute to aramann on the map, and another in the script in the form of an "Easter Egg" message that pops up when a particular condition is met...
On with the story. Enjoy!
"You have been appointed governor of Lindum, tasked with building a city that will one day achieve "Colonia" status, a fitting place for retired heroes from the legions. To this end, you must provide for their expected needs by building at least ten grand mansions, with high prosperity and culture.
There is, of course, a catch. Some of the celtic tribes of Britannia don't take too kindly to Roman rule, particularly the Brigantes in the North. As governor of Lindum you will be called on to lend military support to secure trade routes within the province so that your city in turn can be provided with uninterrupted access to the goods it will need. You can also expect periodic visits from these Barbarians, so make sure the city is well defended. The local natives who will live here are an excitable lot too, given to acts of random destruction. A wise governor will seek to address their needs.
The Governor of Britannia gives you two final orders. Firstly, Lindum may only support one coliseum. Secondly, it must be a beautiful city, one that boasts a wide range of impressive buildings, and many different types of decorative item. It just so happens that he has unearthed a fascinating manuscript on the the subject of rating a city's beauty, allegedly written by Caligula himself, and wishes to try it out. He has even appointed a Beauty Advisor to provide regular reports. As you are introduced, you can't help feeling that her face is strangely famliar..."
EDIT: Please be sure to play this scenario with the "Disable in-game warnings" box unchecked - the script uses the "warning" messages to tell you what the city's current beauty rating is. |
Pages: [1] 2 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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aramann |
Posted on 11/18/07 @ 03:55 PM
The absolute best yet this designer has come up with. Thanks for the fun! :-D |
TheMadPole |
Posted on 11/25/07 @ 05:49 PM
Very nice scenario, challenging to a C4 newbie. I can's seem to get my traders to buy any goods though ... even after telling my advisor to trade and opening the "sell" option. I'm curious if the traders have a finite amount of space and whether you have to buy a good in order to make room to sell? |
Angrod
File Author |
Posted on 11/28/07 @ 03:19 AM
Are the traders turning up but just not buying/selling, or just not turning up at all? There is a known bug in C4 that *sometimes* results in traders not showing up until the following January, which might be your problem.
I think this scenario IS fairly challenging even to those who are not C4 newbies. So good luck! The next one will be easier (will be ready very soon!) |
TheMadPole |
Posted on 12/04/07 @ 04:08 PM
Well I did get them to trade. The were in fact not buying anything until I mothballed the trade depots, then undid the selection. Everything worked after that. I have read that it's an uncommon bug... but it did help me get further along on the scenario after I earned some money. :) |
Angrod
File Author |
Posted on 01/19/08 @ 05:34 PM
The fourth in the Beauty series, Arabian Bizarre, will be a CBC contest, opening on Friday 25 January. See http://www.citybuildingcontests.net/vbulletin/showthread.php?t=1130
After the contest ends on 2 March there will be a special edition of Arabian Bizarre AND a sandbox version too posted here...
Five and Six in the Beauty Series will appear later in the year (including a return to Nicopolis).
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joery |
Posted on 01/30/08 @ 08:44 AM
hi, im new here and in c4
I would like to ask where do i have to save the file to play it
thx |
Angrod
File Author |
Posted on 02/08/08 @ 07:47 AM
Please copy all files into your Scenarios folder - the default location for this is:
C:\Program Files\Sierra\Caesar4\Data\Scenarios |
sparus |
Posted on 04/30/08 @ 12:15 PM
I've downloaded and copied the files to the proper place. When I start the scenario the hit botton to place small vilas and entertainment buildings is not highlightedand therefore i cannot place Odeums, Arenas, Coliseums and theaters. Will that change through the course of the game? |
sparus |
Posted on 04/30/08 @ 12:15 PM
I've downloaded and copied the files to the proper place. When I start the scenario the hit botton to place small vilas and entertainment buildings is not highlightedand therefore i cannot place Odeums, Arenas, Coliseums and theaters. Will that change through the course of the game? |
Angrod
File Author |
Posted on 05/03/08 @ 04:49 PM
Yes, the build buttons will unlock as the game progresses. |
Pages: [1] 2 » Last » |
HGDL v0.8.2 |
Statistics |
Downloads: | 3,365 |
Favorites: [] | 0 |
Size: | 1.58 MB |
Added: | 10/31/07 |
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