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Syracusae - My way

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Game version: v1.2 (any language)
Difficulty: Hard
Population: 2350
Culture rating: 41 (Max)
Security rating: 100 (Max)
Prosperity rating: 53
Favor rating: 100 (Max)
Here is my take on Syracusae. Comments are most welcome.
Apart from the stated requirements, I wanted to max out trade, fulfil requests, and have a stable, efficient, and economically sound city. I also wanted high culture and prosperity.
Actually, I was prepared to allow trade with Latium (100 wool + 100 grain) to slide a bit below max, at least when there were requests for grain, but once the city was up and running, it actually came close to max most of the time.
The 20 exotic goods available per year is enough for 10 small estates, which is the highest level patrician house you can get in this scenario. Seemed like a worthy goal, and a good tax base to complement the available exports, which barely offset the imports I would make.
I figured I could get by with only one set of culture/service buildings providing full coverage (and thus, max culture). In the end, I settled for 2 odeum. I think of it as employment for equites who would otherwise be unemployed. Also, 2 tax collectors would probably be enough, but I had room and workers for 3, so that's what I build to be on the safe side
My original design called for 6 medium domus and 9 large insulae. I did not want to be bothered with a wall.
This covered all required production and support, including enough overproduction of grain to satisfy requests. I hadn't banked on the requests for 50 clothes, however. I had room for extra farms and factories, but I needed extra plebs. The solution was a minor redesign and a wall, so I wound up with 5 large domus and 11 large insulae - enough plebs for the extra production and the gatehouses I would need.
[Fact file: The Syracusae garrison is considered the most boring duty in the entire Roman Army. Even though it is punishable by severe flogging, there are numerous reports of bored sentries using the sheep for target practice.]
Actually, I was unhappy with my initial decision to settle for medium domus anyway - it was wimpy and stupid. These guys are going to be using imported luxury goods (furniture), so I should get my money's worth in terms of equite workers and prosperity.
I took a leisurely pace building up the city.
Started with the basics: insulae and a few domus, water, a clinic, plus food and clothing for export. Then, as trade got going, basic goods and, as more plebs came in, more trade goods, food, and wine. I built up a healthy cash reserve before building the remaining domus, the villas, and starting the necessary imports. Finally I could add the wall, the remaining culture buildings and final decorations. I declared the city finished when the last estate evolved.
All requests were fulfilled.
I'm quite pleased with the end result. The wall is a bit odd with too many gatehouses, the farm area layout could probably be better, and the city could have been finished sooner, but all in all, it came out okay.
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