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Twelve Days

Author File Description
File Details
Game version: v1.2 (any language)
Region: Northern Europe
Map size: 512x512
Population goal: 0
Culture goal: 0
Security goal: 0
Prosperity goal: 0
Favor goal: 0
Herewith a seasonal gift from Hieronymus and Aramann to the C4 community - a "fun" scenario that is very loosely based on the traditional carol "The Twelve Days of Christmas", and is (for us) comparatively free of evil elements...

The original idea was aramann's, and we co-wrote the plot. I did all the hard work (converting the plot to an actual scenario) and aramann had all the fun testing it (it says here).

My personal thanks again go to aramann for coming up with the original suggestion to do this one, for all her many other suggestions along the way, for testing (of course), and - most of all - for making the whole process of creating this scenario so much fun! We hope you have as much fun playing as we had making it!

On with the story:

"The mad Emperor Domitian has appointed you as governor of Eboracum, which has been unseasonably cold for some time. Caesar has decided that you must bring some seasonal joy to the place, and has even promised to grant its citizens a year long holiday, courtesy of Rome.

There is, of course, a condition attached to this promise. Before the holiday can be granted you and your citizens must perform twelve tasks assigned at the whim of Caesar, one to be performed each year. Fail in any task and your citizens' holiday - and very probably your life too - will be cancelled.

There is a further complication in all of this, in the shape of one Seutonius Paulinus Grinch, rumored to be the illegitimate son of Julia Drusilla, daughter of Caligula. He very much desired this posting you now have - but, having
widely gained a reputation for being a pompous ass, humorless as a chicken, he has now been appointed Inspector of Cities by the Governor of Britannia. Seutonius Paulinus Grinch promises to take a very close interest in how your city is doing, and you may expect him to delight in offering you many "helpful" suggestions (and obstacles) along the way."

A final note: all files in the attachment should be copied into the Caesar IV\Data\Scenarios folder, with the exception of
partridge.mp3 and frenchhens.mp3, which should go into the Caesar IV\Data\Audio\Voice\Tutorials folder. There will be (we hope) an optional sound file available on Caesar IV Heaven for those of you who wish to enjoy the full experience (link will be posted when available).

EDIT: Updated CS file - there's a minor bug with the messaging in Year 6
AuthorReviews   ( All | Comments Only | Reviews Only )
Rating: 5
This was mission was different & a bit challenging. Figuring out what was needed to meet demands & requests at times was tricky, but doable. It lives up to the sprit of its title. I found that playing it took my gaming enjoyment to a higher level, even though some of the scripted events aggravate you. (But is required for the mission) I would recommend it. It’s not too hard, and I believe if you have played at least the economic missions of CeasarIV you can have a Merry 12Days

Additional Comments:
Seutonius Paulinus Grinch is more then a Grinch. He is an out & out pyromaniac) and just plain Mean Spirited and makes Ebenezer Scrooge seems like your favorite Uncle! LOL

You want to make routine saves when playing this mission at least after any request, or demand. You will find solving the riddles is some what equivalent to pinning the tail on the donkey, and is no easier then throwing darts blind folded. heehee just kidding.

[Edited on 12/10/07 @ 07:16 PM]

Rating: 4
This mission, while taking place on a very pretty map and being in the main superbly executed, loses a point with me for the extremely cryptic and convoluted first year quest, and also the final year one, where you are informed that you need "a large quantity" of (some commodity or other). Uh, can you tell us how much, guys?

No problem with difficult quests, thats part of the fun. And even when you are instructed to build a certain number of a certain building and they are scripted to collapse, I can live with that (its a nice touch actually, infuriating at the time but quite harmless). But the first year is a bit too cute, and in the last year the requirement needs to be spelt out.

Additional Comments:
Hieronymus (known here as Angrod) and Aramann complement each other perfectly in scenario design. Aramann seems to have a limitless supply of creative (to say the least) scenario ideas and Hieronymus has the scripting skill to make them happen.

This Christmas themed mission (and what is this snow at Christmas business? Everyone knows it is stinking hot at Christmas, right Kach?) is in fact a series of 12 quests. Some of them are quite difficult, others are a snap really. It is a mission that you must play through year by year, like 12 episodes essentially, for if you find a year hard to complete and go back beyond where that year's requirement is announced, well that is cheating really, isn't it.

This is especially so in the 10th and 12th years. Both these years are an absolute doddle if you know what is going to be asked at the start of the previous year (in the 10th year one you are given a clue a bit earlier).

There are a few sharp little pieces of humour. The statues of market ladies is certainly a dig at a certain individual, in fact I was expecting this to be followed by other such gentle pisstakes, but it didn't happen. The use of only prime numbers as trade quotas appears to be a trademark of this designer/design team.

It's a shame about the first and last years, because every other aspect of this mission is brilliant, it was great fun to play, but guys, working out a task by the mothers maiden name of an anagram of the sum of the square roots of the cost of opening all the trade routes whose names include four vowels (edit: this is an exaggeration of course, i'm honestly not sure how it works, I got it by brute force) thats getting a bit cryptic.

[Edited on 12/14/07 @ 12:49 AM]

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