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Ephesus

Author File Description
visi
File Details
Game version: v1.2 (any language)
Difficulty: Normal
Population: 10040
Culture rating: 100
Security rating: 100
Prosperity rating: 100
Favor rating: 100
Minimap:
After so long i have finally managed to force myself to rebuild the city, fix some minor issues it had and implement my latest design for perfect city block. This is still my old map!

- 100's of all ratings
- Perfect Coverage
- Perfect Nutrition
- Happy people
- Plenty of goods in stock
- All trade routes maximized
- 10 Cohorts

*Fixed my issues with traders being stuck in a wall and disappear as a result.
*Achieved perfect coverage for everything, including tax.
*Increased total population to 10040.
*Cleaned and reorganized the city in a better way. Can't believe what a mess i had and how i was so proud of it. :D

Note: The city itself runs on the 6 main granaries in the middle. Any other granary will only boost your stored food levels in the advisory. In a 10k pop city 3 full granaries will add 1 month of stored food.

Special thanks to Pavel from TM forums for his city layout from which i made my own versions for different scenario requirements.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
visi
File Author
Instead of reuploading the file i will post the changes i made here.

Farms: 12 grain, 12 vegetables, 8 meat (2 meat farms were replaced with 1 grain,1 veggie and the fields were shifted as a result). This was done to reduce meat production in favor of the other 2 as it is the least preferred food.

Security: Prefecture/Engineer posts at marble and iron camps were removed. Overall there are too many of them for the needs of the map, but most were placed for when the rare earthquake disaster hits, to save more buildings from collapsing.

Marble: Marble quarry camps were reduced to 2 and additional warehouse for marble only was added. The production was double than what was required and the lack of second dedicated warehouse was resulting in a temporary trade route disruption when shipping to Rome.

Warehouses: There is now a warehouse on the main road between the factories and the gold camps (at the crossroad with the bushes) that holds the timber. The old timber warehouse now holds gold instead. The old marble warehouse now holds iron while the inner 2 are dedicated to marble.

The changes made to the marble production somehow disrupted the iron delivery to the trade depot so the changes above were made to address that.
visi
File Author
Based on my latest iteration of the 5k block i decided to make some changes to this file aswell to unify the design between both.
In addition to the changes mentioned in my previous post i have switched places of some of the buildings. I have also changed the library position to simplify the road layout and add an option to have villa (or something else) instead of 2 insulas.
Please let me know if i broke something in the process. :)

[Edited on 12/16/18 @ 02:23 AM]


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HGDL v0.8.0

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Statistics
Downloads:157
Favorites: [Who?]0
Size:901.17 KB
Added:07/06/18
Updated:12/16/18