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Carthago

Author File Description
kach
File Details
Scenario: Republic 7: Carthago
Game version: US v1.01
Difficulty: Normal
Culture: 100
Security: 100
Prosperity: 100
Favor: 64
Population: 5020
Minimap:
Carthago Overview

Pause. Plenty of farmland, we can grow everything except grapes but the only raw material is sand. It looks like glass and oil will be the first exports.

Warning:

Favour: There are no requests in this scenario, only demands. You have to obtain the favour rating using gifts, and the maximum you can get from gifts is 50 points.
Demands: There are numerous demands for crops. Grow plenty of wheat.
Population: 5,000 people take more food, more money and more time. Be careful not to build too much too soon.
Climate: Carthago is in north Africa and is more likely to have fires.



The plan:

After Condate Riedonum, I tinkered with my housing block so I could use it to obtain a culture rating of 100. I plan to test it in this scenario. I need a population of 5,000, so I’ll place two housing blocks with a shared coliseum and forum between the two blocks. That will leave me enough equites to staff a circus too.

I’ll put the first block more or less in the centre of the map between the western farmland and the lake. This will let me use some of the existing roads, and the food market will be near the farms. I’ll build the second block between the two lakes, at 90 degrees to the first block.



Carthago housing block

The grain, vegetables, and cattle will go on the farmland just south of the housing. I’ll use the northern farmland for olives and wool. The rocks and sandpits make the northern shoreline look a bit tricky, so I’ll place the trading ports (and industries) on that eastern promontory. I’ll use those northern sandpits for my sand collecting camps. My first industry will be glassware, followed by oil as soon as the olives are harvested.


39 BC:

I place my starter housing block, the pump house and reservoir, two prefects and engineers, three grain and three vegetable farms. The markets and tax office are mothballed until we need them. After setting the labour priorities, I un-pause the game.

When I have some unemployed plebs, I build my first sand collecting camp. By the end of June, I have four domus, a working tax collector, odeum and bathhouse, a working food market, four grain farms, three vegetable farms, a granary, two olive farms, three sand collecting camps, a warehouse to hold sand, three glass factories and another prefect and engineer between the sand collectors and the factories.

By the end of the year, I have a warehouse full of olives (I mothball the olive farms), a sheep farm, one mothballed sand collecting camp, a market for basic goods selling glassware, and a trading port for Latium. I have sold 24 pieces of glassware. I build my first oil factory.

38 BC:

The insulae are upgrading. I have 3380 denarii and a population of 900.

By April, I notice the plebs are complaining about low wages. I fix that by upping the pleb wage to the standard rate. I now have three granaries and a warehouse near markets to hold oil and glassware. In the industrial area by the trading port, I have two oil factories and three glassware factories. The three sand collecting camps are all working. I add two more insulae and then a prefect and engineer by the olive farms.

By June, the olive farms are working again, I have a warehouse to hold wool, a clothing factory and one grain farm has been mothballed. I make sure the basic market is not selling shirts (I’ll keep those for export for the present).

I have a problem with oil and glassware getting to the basic goods market, so I visit the trade advisor and set exports to over 12. I mothball the two insulae that have run out of basic goods, to give the other insulae a chance. The occupants leave and take all the food with them. That’s OK because I have plenty of food.

By September, I have three olive farms, three oil factories, two clothing factories, a warehouse in the industrial area set to hold clothing/oil/glassware, I am selling clothing to Narbonensis and I am buying wood (2). The fire risk overlay shows a few yellow buildings every time I check, so I build an extra prefect by the trading ports.

Finally, by December, I have spare glassware and oil in the basic goods market. I have 1430 people and 3204 denarii.

37 BC:

The first grain demand comes in February. I have one year to ship 60 grain. I have plenty but I don’t send it yet. I place another olive farm and another oil factory, another glass factory and a furniture factory.

In March Rome demands 50 olives. Luckily, my insulae are upgrading and I am able to staff another two olive farms and another warehouse to hold the olives. I build another granary to hold grain.

In July, I ship the grain and build a luxury market to sell furniture. The equites upgrade in August so I build a school, a theatre, an actor guild and a forum.

In September, I ship the olives, but I don’t mothball the olive farms just yet. In October, I build my first two patrician houses.

In December, I open trade with Sardinia and start selling them glassware. I mothball two olive farms. My ratings are 34/50/22/35/1800 and I have 4671 denarii.

36 BC:

In February, I spend about 3,000 denarii laying out the roads for my second housing block and deleting the abandoned buildings that get in my way. I turn on one of the mothballed insulae. I build two cattle farms. I mothball another olive farm.

Rome demands 50 vegetables in March. I stockpile vegetables and ship them in May.

In May, I build a second basic goods market (next to the luxury market). I let this one sell clothing but not to the plebs. I build an exotic market and start importing salt. I build two more oil factories.

In July, there is another demand for 60 grain. In August I un-mothball the last insula, open trade with Cyrenacia and sell them oil. I turn on the mothballed wheat farm.

By the end of the year, I have shipped the grain, opened trade with Tarraconensis to import iron, and built a utensil factory.

35BC:

At the start of January, my ratings are 34/50/33/34/2100. I have 3635 denarii. I am tempted to expand into my second housing block but I decide to wait until all the existing insulae have between 600 and 800 food. There is a nasty sandstorm in February that has me checking the fire risk overlay, but everything seems under control. I start importing sylphium for the patricians.

In March, Rome demands 50 wool. I mothball one of the clothing factories, stop the clothing exports and build another warehouse to hold wool. The existing warehouse is almost full.

By June, I have mothballed all but two olive farms, built a fourth vegetable farm, and a food market in my second housing block. I add another villa and another domus to the first block. I turn off the second clothing factory to help the wool accumulate. Most of the insulae now have over 500 food. I build a shrine to Mercury.

Now that I have 20 houses covered by the shrine to Mercury, the sand collectors are carrying two loads instead of one, so I can turn off one of the sand collecting camps. I build a weapon factory. I will need an arena soon.

By September the insulae all have 800 to 900 food. There is another sandstorm. In October, I send off the wool, build a gladiator guild, and start walling in my city. I turn off another sand collecting camp and turn on one of the clothing factories.

In December I build my sixth domus and an arena. Rome demands another 60 grain.

34 BC:

In January, my ratings are 52/50/40/33/2230 and I have 5504 denarii. It’s time to start on the second housing block. I place the final two domus in the first housing block. I am stockpiling grain.

In March, I place the clinic, shrines to Jupiter and Mars, and a tax office in the second block. Then I place the first two insulae. The food market is already in place.

There are bandits outside the city and I pay 3250 denarii to buy them off. (I won’t be completing the city walls this year.) I send off the grain. I add a prefect and engineer to the new housing block. Then I add a basic goods market, a pump house, reservoir and fountain.

There is a demand for 50 olives in September. I un-mothball the olive farms. I place two more insulae and two domus.

By December, I have 5 grain farms, 5 vegetable farms, 3 cattle farms, 5 granaries, 7 olive farms, 7 oil factories, 3 clothing factories and 5 glass factories. I have five patrician houses in my first block, with hospital and barber coverage. Both blocks now have shrines to Ceres. I add another food market to the second block.

33BC:

In January my ratings are 62/50/43/32/3130. I have 5364 denarii.

In March, Rome demands 60 grain. In May I finish building the city walls. I make use of the lake and the shoreline, and I have to relocate the sand collecting camps that are in the way. I build another olive farm.

In June, I send the olives. Rome demands 50 vegetables. I have far too many, so I send them immediately. The equites are all upgrading so I build an animal trainer and a coliseum. The coliseum goes next to the forum between the two housing blocks. I add a library, another tax office and a governor’s mansion to the first housing block. I am now importing all six exotic goods.

In July, I buyoff the desert raiders for 2,000 denarii. I finally ship the grain in September.

By December, my second housing block is developing. It now has 5 insulae, 4 domus, 2 patricians, all markets, clinic and bathhouse, shrines to Jupiter, Mercury and Ceres, an odeum, a theatre and an arena. I add a second actor guild and a second gladiator guild.

32BC:

I spend the year building up the second housing block. One of the patrician houses catches fire in July. Perhaps my pleb unemployment is a bit high. I add another prefect between the housing and the industrial area.

Rome demands another 60 grain in September. I have just had Ceres’ Great Benevolence (all fields in the city become laden with produce) so I ship it immediately.

In November Rome demands 50 wool.

By December, I have spent a few thousand denarii on decorations and built a basilica. The second housing block now has 7 insulae, 6 domus and 5 patrician houses, a school, a hospital, a barber and a second tax office. Both blocks now have shrines to Bacchus. I have employed my extra plebs by building another glass factory, and another grain farm. I have 2 furniture factories and 2 utensil factories.


31BC:

My ratings are 88/100/95/32/4170. I have 5110 denarii and 3% unemployed plebs. I build two more sheep farms and a second barber in each of the housing blocks.

In August I ship the wool. In September there is another demand for 60 grain. I have plenty; I ship it immediately. In October, the local bandits are back and I pay them 3,250 denarii to go away.

By the end of the year, I have a library in the second block. Both blocks now have shrines to Mars. I have a charioteer guild and a circus too. I do some reconstruction so I can fit the circus inside the city walls. I have 5 clothing factories and some of the city gatehouses are manned. My population is 4490.

30BC:

I build another three insulae to reach the population target. I add another clothing factory, open trade with Numidia, and start selling them clothing. I turn on all the gatehouses to employ the plebs.

In May there is a demand for 50 olives. I ship them. Population is 4830.

In July there is a demand for 50 vegetables. I ship them. Population is 4930.

In August, I reach the population target. I give three large gifts and one medium gift to Caesar to get my favour rating up to 60. As soon as I un-pause the game, I get the victory screen.



Carthago housing block in August 30

Events and Requests:

37 02 Demand for 60 grain
37 03 Demand for 50 olives
36 03 Demand for 50 vegetables
36 07 Demand for 60 grain
35 03 Demand for 50 wool
35 12 Demand for 60 grain
34 03 Bandits - 3250 denarii
34 09 Demand for 50 olives
33 03 Demand for 60 grain
33 06 Demand for 50 vegetables
33 07 Desert raiders – 2000 denarii
32 09 Demand for 60 grain
32 11 Demand for 50 wool
31 09 Demand for 60 grain
31 10 Bandits – 3250 denarii
30 05 Demand for 50 olives
30 07 Demand for 50 vegetables

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Added:12/09/06