You must build a bridge to the island right across from the mainland clay pit (be sure to leave room for a wall and gatehouse). The bridge is needed for two reasons 1. some traders need to cross 2.raiders will be stuck on the map. It can be a standard bridge. Close both ends of the bridge off with walls and gatehouses. On the wall on the island put in 3 towers, 1 prefect and 1 engineer. There are two other choices available;
1. buy off raiders (but they might attack anyway plus it cost 7700dn)
2. you can fight but need to be aware the invasions are huge
This a map where you can build near the enterance to the map. This is always an advange but be aware that you need to leave room for the wall.
Build 2 clay pits, 3 pottery factories, warehouse, prefect and engineer
Your first trade route should be Tarraconesis for pottery.
3 grain, 3 vegetable, 2 olive and 1 meat. 1 warehouse for olives. Later you will want to add sheep farms for clothing
prefect and engineer
15 pleb houses
May 59AD open trade route for olive oil
Feb 60AD 1500dn
Aug 60AD Silphium (don't even attempt to fill this one)
Feb 61AD build first patrician housing
March 61AD honey don't bother to fill that request/demand
By July 61AD you should be mining iron and there will be a demand for utensils
Aug 61 AD 1500dn
Bandits 7700dn don't buy them off
This is where your towers and gatehouses save your city. There is no trade during the 3 or 4 waves of attackers.
Aug 62 AD 1500dn
After beating off the raiders time to put weapons into production and armor for trade.
Highest level of entertainment:
arena, religion (perfect coverage 3 gods), education perfect, health 1 perfect the rest good.
2 exotic goods and walls will allow security and prosperity goals.
Security will drop with crime which comes from unemployment; more prefects will solve the problem.
Forum and Basilica to steady out security.
Score 12 yrs 9 mo
(The game has been saved just before the victory screen.)