Welcome
Downloads Home
Main site
Forums
Code of Conduct
Search

Advanced Search
Walkthroughs
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files


Download File

Lugdunum

Author File Description
mouse
File Details
Scenario: Empire 3: Lugdunum
Game version: US v1.01
Difficulty: Normal
Culture: 75
Security: 30
Prosperity: 73
Favor: 71
Population: 7050
Minimap:
Lugdunum overview

Another big map but a very tricky mission

You must build a bridge to the island right across from the mainland clay pit (be sure to leave room for a wall and gatehouse). The bridge is needed for two reasons 1. some traders need to cross 2.raiders will be stuck on the map. It can be a standard bridge. Close both ends of the bridge off with walls and gatehouses. On the wall on the island put in 3 towers, 1 prefect and 1 engineer. There are two other choices available;
1. buy off raiders (but they might attack anyway plus it cost 7700dn)
2. you can fight but need to be aware the invasions are huge

Requirements
Culture 70
Security 30
Prosperity 35
Favor 60
Population 6000

This a map where you can build near the enterance to the map. This is always an advange but be aware that you need to leave room for the wall.

Build 2 clay pits, 3 pottery factories, warehouse, prefect and engineer
Your first trade route should be Tarraconesis for pottery.

Farms
3 grain, 3 vegetable, 2 olive and 1 meat. 1 warehouse for olives. Later you will want to add sheep farms for clothing

Startup:
pump house
aqueduct
reservoir
food market
tax collector
fountain
clinic
barber
hospital
Jupiter shrine
odeum
prefect and engineer

15 pleb houses
5 equites

59AD 1500dn
May 59AD open trade route for olive oil

Feb 60AD 1500dn

Aug 60AD Silphium (don't even attempt to fill this one)

Feb 61AD build first patrician housing

March 61AD honey don't bother to fill that request/demand

By July 61AD you should be mining iron and there will be a demand for utensils
Aug 61 AD 1500dn
Bandits 7700dn don't buy them off

This is where your towers and gatehouses save your city. There is no trade during the 3 or 4 waves of attackers.

Aug 62 AD 1500dn

After beating off the raiders time to put weapons into production and armor for trade.

Highest level of entertainment:
arena, religion (perfect coverage 3 gods), education perfect, health 1 perfect the rest good.

2 exotic goods and walls will allow security and prosperity goals.
Security will drop with crime which comes from unemployment; more prefects will solve the problem.
Forum and Basilica to steady out security.

Score 12 yrs 9 mo
popularity perfect
treasury 60805
culture 75
security 30
prosperity 73
favor 71
population 7050

(The game has been saved just before the victory screen.)
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
No messages found

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Statistics
Downloads:370
Favorites: [Who?]0
Size:893.65 KB
Added:12/12/06