||Republic 7: Londinium
I spent quite a lot of time staring at this blank map. I went straight to the Empire map instead to see what I could sell. Lusitania demands 20 weapons and 20 armour per year, and Belgica wishes to buy 40 clothing as well. The other two cities want to buy marble. I decide that I'll export weapons and armour first, and that I will actually not sell marble at all.
Since I have rarely played military assignments, I approached Londinium the economic way - my priorities were to set up an export industry quickly and evolve my houses. The prosperity requirement here is a mere 30, which is what I'd call... "neither here nor there". Simple maths tells me that if I don't build any patrician housing, I would need as many large domus as I have large insulae, which will no doubt produce an insanely high unemployment rate amongst the equites. I thus decided to throw in a few low-level patrician housing later in the game to give the prosperity rating a tiny boost.
Anyway, back to the map. Here is what I planned to have in my city:
Alright, let's get to work. I paused the game and plonked down my buildings. I set up my export industries (weapons and armour) quickly and open a trade route with Lusitania. I also lay down my favourite plebian/equestrian block with a minor supporting industry beside it, providing furniture and pottery to my houses. Notice from the screenshot that I've also planned for walling by building a gatehouse first.
Immigrants filled up the houses and soon I had enough labour to get my economy to work. I tweaked the mothball settings now and then to manage temporary labour shortages. When there was surplus labour, I set up my clothing industry, without the intention of exporting it yet.
In the meantime, I filled in the block with some more insulae to increase the labour pool, which I direly needed in order to expand my industries quickly. I added in a hospital to absorb some equestrian unemployment and to provide some health coverage. When my factories were nearly done with their first unit of weapons, I build a trade port (Lusitania) and start exporting.
By August, the first insulae began to evolve with pottery, and my population hit 1000. Export revenue from weapons were keeping me afloat already.
By November, the sheep farms finally churned out their first batches of wool, and my clothing and armour industries took off.
At the start of the year, I had 1160 population and 1576 Dn in the bank. I built a couple more weapons and armour factories to max out my exports. I also threw in a recruitment post and a mess hall. I then built a heavy infantry fort.
Just as I had done so, Rome demanded that I sent some troops abroad to fight. I took my time to answer his request.
Meanwhile, I expanded my farming sector a little to produce more food. In October, I built a utensils factory to produce a second type of luxury good.
The Lusitanian traders did their new year shopping and so I had some spare cash to open my second trade route with Belgica. I expanded my clothing industry and began to export clothes. I also built an archer auxilia fort.
In February, Rome demanded 60 units of timber. I was already preparing for it, since the scenario instructions already made it fairly obvious. As such, fulfilling this demand wasn't difficult at all.
In June, now that I am still quite well-off despite spending so much on construction, I thought that it might be a good idea to get the patrician block up and running. I built a coliseum and then four villas around it.
In August, a month before the deadline of Rome's military demands, I dispatched a token force of 6 (lol!) missile auxiliaries so that Rome doesn't get angry with me. Needless to say, the forces were decimated.
By the end of 37 BC, I was already maxing out my weapons, armour and clothing exports.
Quite an uneventful year for me. I added two more insulae at the side of my block to expand my labour force. Rome demands legions, marble and timber in this year as well. I fulfilled the demand for timber, sent another puny force out of my city, and ignored the request for marble. Actually, it would have been easy enough to just build one or two more insulae, and couple of marble quarries. But since I originally had no plans at all to set up a marble industry, I refused to give in. Of course, it'd definitely be wiser to just export marble and also fulfil the request, but I stubbornly stuck to my original plan.
I finally finished walling up my city, and my domus all evolved to the max level. To soak up the sudden influx of equestrian labour, I built shrines, education and entertainment buildings to fill up the spaces in my city. Meanwhile, my villas have already evolved to large villas, and I left them at that level so that I didn't have to import any exotic goods.
By now, I had achieved every single requirement except favour, which I had obviously no way of gaining while following my weird/stupid/stubborn policy. Since my city was more or less completed, sending a large gift to Rome got me out of Londinium.
After being promoted, I hung around to see what else would happen in Londinium. Presumably because I did not beat off the enemy forces at Rome's request, the invading army in 34BC was incredibly large - 5 Gaulish heavy infantry and 3 skirmisher units.
My approach to Londinium was an economic one. I focused largely on my goals to max out exports for 3 products, get 4 large villas, 8 large domus and 12 large insulae (I ended up with 14 though). This approach got me out of Londinium just in time to avoid the first invasion. Two other approaches I would have taken are:
1. Export marble as well. Fulfil the two requests for marble and with the favour boost, get your promotion.
2. Focus on setting up the legions quickly, which is what I neglected. This is probably what the most 'honest' players would do - play a military assignment as it is meant to be played. I would most definitely go for this approach the next time I play any military map again.
Events and Requests
May: request legions (1yr 3mths)
Feb: demand 60 timber (1yr)
Feb: request legions (1yr 3mths)
Aug: request 50 marble (1 yr)
Sep: demand 60 timber (1yr)
Jun: Invasion warning (9250Dn to bribe)
Sep: demand 60 timber (1yr)
Jun: enemy invasion
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