1. Back up your CaesarIV/Data/Graphics/terraintextures folder.
2. Unzip the tiles into a temporary folder. View the .jpg to decide if you want to use any of the tiles.
3. You can only use three (3) tiles at once in the game. Pick the three you wish to use and rename them to the following so they can replace the original DDS files:
(the original tiles are included just in case you make a mistake and overwrite one)
4. Drag and drop the files into the CaesarIV\Data/Graphics/terraintextures folder and answer yes when asked if you want to replace that file.
5. Start the game and check out the fancy new tiles!!
Each of the three tiles has a corresponding 'bump' (texture) which will not be altered from the original. This means some of the custom tiles work better with one bump over another. In order to help you with this, I included the name of the dds file that would best match the bump in each tile's name.
For example, 'C4_Plaza_3-slate.dds' works best with the bump texture used by 'C4_Plaza_3.dds'. All you need to do is delete the '-slate' from the name and you're all set.
On the red and black mosaic tile you'll notice it rarely ever lines up on the road very well. It turns out the roads are not the exact same size as the tiles. Despite that, I included it simply because I like it. :)
Many thanks to 'kach' for pointing me to a DDS converter! Thanks also to 'dustrocks' for inspiring me and giving instructions on how to exchange tiles. Enjoy!!
Great job. Definitely a "step" above the originals.
Posted on 02/03/07 @ 05:54 PM
Awesome tiles, bella!
In addition to the above directions, I found it necessary to completely remove the backed up "terraintextures" directory out of the game directory itself, because even though I had renamed the backup, the game still managed to find it.
Furthermore, I was particularly pleased with the Verdi (top row, center) and Slate (bottom row, right). Since I wanted to use both, I dup'ed the CF_Plaza_3_bump.dds to CF_Plaza_2_bump.dds, which allowed for the proper shadowing on both of those tilesets.
Belladonna File Author
Posted on 02/06/07 @ 12:40 PM
Thank you for the compliments! :)
Whoops. I didn't know about the terraintextures folder copy as I automatically put it in a separate area. Thanks for pointing that out!
Hey, smart thinking on the bumps! I might have to try that myself.
Posted on 02/14/07 @ 09:17 PM
Oooh these are really nice. =)
Posted on 04/06/07 @ 11:17 AM
These are wondeful. :-)
Any chance that I can add these terrains to another rts, Age of Mythology? I've been messing around trying to create my own terrains for my campaign but have had little luck.
Posted on 06/05/07 @ 06:21 PM
Very nice, thanx. I have a question though- If I'm using these custom tiles and submit a completed city for download, will the tiles I used showup/be visable to others that download my submitted city, or will it default to the original game tiles?
I'd also like to see a reference/description of each tile to aid in selection, instead of trying to guess which is which.