|
|
Argos
|
Author |
File Description |
Pecunia |
Posted on 02/15/07 @ 05:06 PM
File Details |
Scenario: |
Empire 1: Argos |
Game version: |
v1.2 (any language) |
Difficulty: |
Normal |
Culture: |
61 |
Security: |
50 |
Prosperity: |
44 |
Favor: |
50 |
Population: |
2420 |
Minimap:
|
Argos overview
Caesar recommends selling marble in his briefings. That is indeed a good piece of advice: you can sell over a hundred marble per year, at 50 denarii a block, so that should provide a good source of income for the first few years. The prosperity rating goal calls for a few patricians, which means lots of taxes.
The map: Argos is a tricky map. The center of the map, the place where you would like to build your city, is covered in trees, necessary for timber production. I finally decided to build the main city on the right of the forest. The briefing said that the iron mines (top) and the marble quarries (left) would be under threat from raids, so I hope the city will be safe on the lower right part of the map.
10 BC
I started off with 12 insulae and two domus. The plebs were put to work on four farms (2 grain, 2 vegetable), a small start for a weapons industry (2 iron, 2 timber), and marble for export (2 camps). I first opened the land route to Macedonia: they buy 20 marble and opening the route was only 250 denarii. Halfway the first year I also set up a pottery industry for the equites, who were getting a bit disgruntled that they didn't have any basic goods. I also started to produce weapons: you can't be too early with that.
9 BC
The two marble camps were producing more marble than Macedonia could buy, so I opened another trade route to sell marble: I picked Sardinia. I also added a third camp to maximize my exports. The weapons industry was producing enough weapons for a whole cohort, so I built a light infantry fort to get some defence up and running.
My food supplies were running a bit low, so I added another four farms; those soldiers also eat a lot, and we don't want to run out of food: without food, soldiers are easily demoralized and will desert. A furniture factory was built to evolve the small domus to medium domus, providing enough labour to staff some more culture buildings.
Near the end of the year I opened the trade route to Latium to sell even more marble, and placed a second light infantry fort: what else could I do with those weapons? I also wanted to expand my military later on with some cavalry, and they need armour. I need wool to make armour, so I built a sheep farm.
8 AD
The Greeks are coming! In January I got the notice that raiders from Elis were on their way to my city. Since I had nearly two full cohorts of light infantry I didn't worry. I had enough goods being distributed, had enough unemployed equites to staff some more culture buildings, so I built a few patricians to improve my prosperity rating and to get some extra money in through taxes.
In April the Greeks came: one company of horsemen, easily dispatched by my infantry with 7 losses. During the battle, Caesar's messenger interrupted with a military request, to be fulfilled within 1 year and 3 months. My armour factories were busy producing armour, so I added a cavalry fort. Caesar's request is for a battle against four cohorts of cavalry, so I figured that having some cavalry myself would be good.
In the second half of the year, my equites were getting a bit upset because they only had one type of basic good. The patricians were also getting a little mad because of that. Since the sheep farm was producing more wool than I needed for armour, I added two clothing factories to satisfy the people. A few more insulae were built to supply the pleb labour.
7 AD
With a full cavalry fort and the two light infantry, my troops had an "excellent" chance of winning the distant battle so I sent them off. A few months later they came back victorious, and my favour rating rose with 10 points.
My prosperity rating was still below the target of 30, so I decided to evolve my large villas to estates by giving them some exotic goods. I imported some incense and ivory from Sardinia and they evolved to medium estate, with the help of an arena.
6 AD
In January, I again got the notice that some Greek raiders were on their way. Well, let them come! They were again such a pitiful single cohort of cavalry, easily dispatched by my own three cohorts. And again, Caesar requested some troops for a distant battle. My soldiers only had a "good" chance of winning the battle, so I decided to build a heavy infantry fort. By the time the fort was nearly full, another Greek invasion was announced: in August, one light infantry and one missile cohort invaded, who were again easily defeated without any losses.
5 AD
In January, I sent all of my troops off to the distant battle. In February, I received the notice that they were victorious, and my favour rose enough to reach the target of 45. Victory!
The final city:
Events and Requests
Throughout the scenario: pleb wage changes
8 BC
April: Invasion from Elis, 1 cavalry, 2500 Dn to bribe
May: Military request: 4 cavalry, 1 year and 3 months to comply
6 BC
April: Invasion from Elis, 1 cavalry, 2500 Dn to bribe
May: Military request: 3 light infantry, 1 missile, 1 year and 3 months to comply
August: Invasion from Delphi, 1 light infantry, 1 missile, 4000 Dn to bribe |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
---|
No messages found |
HGDL v0.8.2 |
Statistics |
Downloads: | 541 |
Favorites: [] | 0 |
Size: | 337.41 KB |
Added: | 02/15/07 |
|