This scenario was originally published at the TM forums under my username there (Hieronymus). Kach invited me to submit it here, so here goes.
It started out life as a way of demonstrating how you could do certain things using custom scripts. However, it seemed to take on a life of its own as I added more and more stuff, until I finally decided to call a halt, polish it off a bit, and publish to see if anyone liked it.
As its name suggests, its based on the Djedu sandbox map - with only minor changes within the editor itself - everything else is done via the custom script & XML files.
You should find that not all buildings are available from the start: they are unlocked only when certain requirements are met (usually population or ratings, but not always - there's a couple of problems to be solved early on that require other things to happen). You should be able to unlock everything in the end, including the obelisk (except the grape/wine and olive/oil buildings).
I hope you enjoy it - all bug reports/feedback welcome!