Editor Tutorial
The Caesar 4 editor can be a monster to work with: there are so many buttons and input fields that one can easily get lost in it. On top of that, the editor may crash once in a while. To help you find your way in the editor, we have created these pages.
Part 1: introduction and basic settings
- Introduction
- A short introduction to the scenario-making process, and which files a scenario requires.
- Starting a scenario
- How to start making your own scenario in the editor: either by modifying an existing scenario or creating a new scenario from scratch
- Basic settings
- Basic settings for a scenario such as starting dates, map size and starting favour
- Map size and aprons
- An explanation of the relation between the map size and aprons (the scenery beyond the map edge), and a list of available aprons
Part 2: editing the map
- Creating the terrain
- A short tutorial on painting the terrain with the editor
- Elevation
- Explains how to create mountains, hills, rivers, and oceans
- Roads and arable lands
- Pre-placing roads in your scenario and creating patches of arable land
- Placing objects
- Information on placing "objects" on your map: buildings, resources, shrubs, weeds and rocks
Part 3: the Empire Level
- The Empire Level, part 1
- Information on how to add cities to the empire level: the player's own city, trade cities and enemy sites
- The Empire Level, part 2
- Explains how to edit the cities on the empire level and to add natural looking trade routes
- Empire level graphics and cities
- A reference page for the graphics you can choose as icon for the empire level cities, and a reference of the locations of common trade cities
Part 4: other settings
- Orders and Requests
- Details how to set up orders and requests from Caesar
- Miscellaneous Settings
- Various small settings that have not been covered elsewhere: disabling buildings, customizing trade prices, and setting gifts to Caesar
- Victory Conditions
- At the end, we take a look at how to set the victory conditions for the scenario
Part 5: the XML file
- XML basics
- A short introduction to the XML file, and how to add the mission briefing and ratings to the mission introduction screen using the XML file.
- Empire sites and requests
- Explains how to add the labels for empire level sites, and texts for orders and requests
- Invasions and events
- Details the XML settings required for invasions, and the messages to the user for events like wage changes and earthquakes
Part 6: scripting
- Scripting basics
- A gentle introduction to the complex world of scripting
- Events
- Learn how to add special events to the game using scripting: wage changes and earthquakes
- Military Requests
- This page details how to set up requests for military aid from Caesar
- Invasions
- Explains how to add invasions to your scenario
- Constants
- A list of "constants" you can use when setting up military requests and invasions
- Debugging with Visual Studio
- For advanced users only: explains how to configure Visual Studio to step through your code at runtime