Map size and aprons

Part of the apron from Emerita Augusta

Part of the apron from Emerita Augusta

An apron is the terrain bits that go around the map, the scenery beyond the map edge. The Caesar 4 editor lets you choose from a fair number of map sizes; however, for most of the sizes, there are no fitting aprons available. Using an apron that is too small will make parts of your map disappear under the appron, while too large an apron will sport a (usually rather ugly) strip of water on the north and east side of the map.

It is impossible to create new custom aprons, unless you wish to invest a lot of time into it and have a 3d modelling program that can export files to the .gr2 format.

Setting the map size and apron

To set the map size, select the proper map size from the dropdown at the top of the first map. Then click on the "Reset all" button next to it to confirm the change in map size.

There are two things to note about this dropdown control for the map size:

  1. The value will reset itself to "64" when you load a scenario into the editor
  2. The value will say "64" for newly created scenarios, while the actual default map size for maps created with the "Create scenario" button is 512

The "64" in the dropdown can thus be ignored.

When you change the map size, the apron will be reset to the first one in the list. So, the proper way to set both the map size and the apron is the following:

  1. Set the map size
  2. Click the "Reset all" button to confirm the map size
  3. Select the correct region for your apron
  4. Select the desired apron

List of aprons

This is the full list of available aprons, their fitting map size and the scenario they were originally used for. The column "Water trade supported?" indicates whether the apron contains open sea or rivers, making trade by water possible. On aprons without water entry, trade by water is still possible by running a river to any map edge, but it will look odd.

Apron name Map size Original scenario Water trade supported?
Southern Europe / Mediterranean
Med 01 512 (unused) Yes, sea
Med 02 384 Corinth Yes, sea
Med 03 384 Argos Yes, sea
Med 04 384 Emerita Augusta Maybe, three streams
Med 05 512 Corduba Yes, one river
Med 06 512 Roma Yes, two rivers
Med 07 256 Syracusae Yes, sea plus one river
Med 08 256 Caralis Yes, sea
Med 09 384 Narona Yes, two rivers
Med 10 256 Narbo Yes, two rivers
Med 11 256 Thessalonica Yes, sea
Med 12 256 Mediolanum No
Med 13 128 Brundisium Yes, sea
Med 14 384 Tarraco Yes, sea
Med 15 128 Genoa Yes, sea
Med 16 128 Capua No
Med 17 128 Verona No
Med 18 128 Arretium No
Northern Europe
NE 01 512 Virunum Yes, sea/wide river
NE 02 512 Lugdunum Yes, three rivers
NE 03 384 Condate Riedonum No
NE 04 256 Burdigala Yes, sea and one river
NE 05 384 Londinium Yes, two rivers
NE 06 512 Colonia Agrippina Yes, two rivers
NE 07 512 Moguntiacum Yes, sea/wide river and one river
Asia 01 384 Viminacium Yes, two rivers
Asia 02 512 Ulpia Traiana No
Asia 03 512 Ephesus No
Asia 04 512 Tarsus No
Asia 05 512 Nicomedia Yes, sea and one river
North Africa
NA 01 384 Hippo Regius Yes, sea
NA 02 384 Carthago Yes, sea
NA 03 512 Djedu Yes, four rivers
NA 04 512 Alexandria Yes, sea
NA 05 512 Tingis No
NA 06 512 Cyrene Yes, one river
Desert 02 512 Amida Yes, two rivers
Desert 03 512 Caesarea No
Desert 04 512 Antiochia No

< Previous: basic settings | Editor Home | Next: creating the terrain >