THE TRADE EMPIRE - Panem et Circenses
Modified rome scenario
This is the ultimate economic scenario. There are a total of 48 trade points in the empire map.
This abundance of available opportunities comes at a great cost, however; in this scenario, you are challenged to manage the consuption by importing all the food you need, while at the same time building a great and magnificent city.
**IMPORTANT** - the scenario requires you, besides the ratings, to estabilish the Egyptian eastern trade estabilished in the reign of Augustus. You need the ratings AND the trade route open to win.
Will bread and circuses keep you people happy?
Notice that exotic goods are really exotic in this scenario.
Keep in mind that, besides the raw materials sales, there are some opportunities in the import/export of gold as well.
*Rating requirements are high, my suggestion is some planning before you start construction.
*Keep in mind you will eventually need to go to the resources tab and raise the "import limit" for food. This is misleading becouse actually this is not the yearly import limit. If you rover the mouse over the numbers, it tells you that this is the storage number at wich you stop importing. When testing i raised mine to 2k.
*I took out some very annoying rocks and border elevations of the original scenario, so there is plenty of free area to build.
*You may experience some fps drop when the population reaches 30k due to the poor game optimization.
*There is no military in this scenario.
*There is only one seasonal weapons request just to keep you favor up.
*In my resource advisor screen there was not enough room to show the spices.
*Hope you have as much fun as i had.
With a population requirement of 35,000, the City needs to furnish a *lot* of jobs to its citizens. And while I did use a number of Gatehouses and Towers to meet some of the employment needs, having such extensive trading opportunities meant I didn't need to "overdose" on factories merely to keep unemployment low. That is, for the most part, the City's factories were able to sell the goods they produced, rather than idling in a permanent "No Room for Goods" status.