Downloads Home
Main site
Code of Conduct

Advanced Search
Custom Scenarios
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files

Downloads Home » Custom Scenarios » Carthage Reimagined

Download File Post Review Post Comment

Carthage Reimagined

Author File Description
File Details
Game version: v1.2 (any language)
Region: North Africa
Map size: 320x320
Population goal: 15000
Culture goal: 75
Security goal: 50
Prosperity goal: 100
Favor goal: 100
This scenario uses a slightly modified map of Cathago. All the arable land has been salted (removed) and more of the coastline has been smoothed out to allow for more trade ports to be placed.

Marble has been added to the map. Marble and sand are your only natural resources. You will have to import all of your food and other resources while exporting finished goods and salt across the changed empire map. There are 16 trade routes, one of which starts open.

There is a slightly tongue-in-cheek story in the opening of the scenario, as well as in the requests Caesar makes of you. There are no invasions in the scenario, but most of your positive favor is going to come from military requests.

There are only 4 luxury goods available, which will force you to have more villas to reach the prosperity. The scenario is designed to be completable by the start of the 13th year after the penultimate military request. (Favor will be your limiting factor up until this point).

Starting after that point, I included 4 repeating resource requests from Caesar in order to allow people who failed the main story of the scenario to complete the map still.

In addition, during my testing playthroughs I used up about 85% of the map and I had 45 villas running off the same coliseum. As such, I added another empire site that grants a 5th luxury resource.

Essentially there are 3 difficulties to the scenario.
Hard - Complete by March of the 13th year.
Normal - Complete without opening the easy trade route but after deadline.
Easy - Complete using the 17th trade route.

Update Sept 25th, 2022
Fixed some grammar and typos in some of the messages in the .xml
Moved the "easier completion" trade site to the left some so that the name doesn't clip the UI on the empire map.
Also lowered the open trade route cost from 100,000 denarii to 10,000 denarii because it is supposed to be easier. (Also a typo basically).
Two requests now properly give favor if you succeed rather than taking it away if you fail. They are requests!
Removed two specs of unbuildable terrain that were not intended.
AuthorReviews   ( All | Comments Only | Reviews Only )
I already commented this scenario, but had to rate it ;)
A very good trading level although some might find it a tough one as I did.
With so many trading stations it gives you many choices.
The main difficulty I think is losing alot of favor is quite easy, but gaining it back is a steep hill to climb. So for this reason it loses a point.

Post Review Post Comment

HGDL v0.8.1

Forum Username:


Create a new account
Forgot password?
Favorites: [Who?]0
Size:1.88 MB